![]() ![]() The tiered deathtraps of Power Stone on the Dreamcast, for example, or the checkerboard maps of Advance Wars on the Gameboy Advance. Towerfall is a game that’ll sit comfortably on a dusty old CD-ROM without touching the sides, but it often appears grander, and just as worthy of revisiting, as any sprawling, 40+ gig action opus you’d care to name.Īmid all the hype around games like The Witcher 3 or Fallout 4, with their exhaustive expanses of tundra and desert, it’s easy to forget that some of the most memorable and exacting spaces in games are also the most homely. Defensible nooks are fiercely contested, lines of attack uncovered and exploited. Ledges a centimetre wide become objects of furrowed-brow calculation. Combatants jostle for position, agonising over every pixel of terrain. ![]() Pack a simple 2D platforming layout with hyperactive archers and tight, precise control mechanics, as in the majestic four-player battler Towerfall, and it’ll seem at once crowded yet oddly gigantic. One I struggle to explain is how a videogame’s world can feel enormous simply because players have to think really, really hard about navigating it.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |